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Players play as either the ISA or Helghast, with a few gameplay differences. The character model and respawn points, and the 'lean and peek' cover systems were removed. Each class levels up with experience gained from killing enemies or completing mission objectives. With enough experience, players unlock new weapons and skills, as well as a new class. Each class has two badges, the Primary badge selects the class and their specified skill. The secondary badge has an extra skill for the specified class but can be swapped to create own custom class.
Warzone plays out through dynamic matches where multiple game types are played in a single round. The game ships with five different game types including Assassination, Search & Retrieve, Search & Destroy, Bodycount and Capture & Hold. Online matches can connect 2 to 32 players, and they can group into six squads of up to four players. If an online match does not have a full 32 players, computer-generated 'bots' can be added in to create bigger teams (but only in an unranked match). Killzone 2 also offers a clan system, which allows clans of up to 64 players to compete for 'Valor Points', an in-game currency that clans can use to bet on tournaments.
In and out within a month, they said. Their weapons no match for our military might. Predicted moderate to low resistance. Enemy morale at an all-time low.
They couldn't have been more wrong. Welcome to Helghan. Two years after the Helghast assault on Vekta, the ISA are taking the fight to Helghan.
Their goal: to capture the Helghast leader, Emperor Visari, and bring the Helghast war machine to a halt. You assume the role of Sev, a battle-hardened veteran and a member of the special forces unit known as the Legion. For Sev and his squad, the invasion of Helghan is just beginning. Tasked with securing Pyrrhus, the Capital City, they quickly discover that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet’s hostile conditions, they have also harnessed a source of power they can now use against the ISA.
Sev and his squad aren’t just fighting the enemy forces – their fiercest opponent is the planet itself. Experience Be part of a full scale war on a new world - a world more hostile than any you’ve ever seen before!. Experience realistic, highly atmospheric environments that respond dynamically to the violent conditions on Helghan. Witness the devastating effects of Helghan’s climate as it forces you and your enemies to adapt to new tactics. Face off against fearsome enemies who have learned to wield the hostility of Helghan itself against their opponents. Operate new and exotic weapons and vehicles, in addition to trusty Killzone classics like the M82-G and the StA-52 LAR. Technology Between Killzone’s unique visual style, the power of PLAYSTATION®3, the use of EDGE tools and the proprietary technology developed by Guerrilla, the game promises to impress players with its benchmark visuals, smooth character animation, detailed, effect-laden environments and real time cut scenes.
The Deferred rendering technology will present a world that is beautifully lit, with ambient occlusion and multiple shadow casting light sources bringing out the highly detailed environments and character animations. With true next-gen audio we are ensuring the player is even further immersed in the world, supporting 7.1 surround and audio occlusion with wave tracing. The player will not only notice the difference between indoor and outdoor but also experience sound and music that are dynamic and contextual. Studio grade special effects will provide unprecedented visual fidelity. With full screen anti-aliasing, motion blur, internal lens reflections and depth based color grading the picture will be sharp, smooth and full of depth. 'PlayStation' and the 'PS' Family logo are registered trademarks of Sony Computer Entertainment Inc.
PS3 is a trademark of Sony Computer Entertainment Inc. © 2011 Ubisoft Entertainment.
All Rights Reserved. Assassin’s Creed, Ubisoft, Ubi.com, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. And/or other countries. This software uses and is powered by HumanIK Middleware, property of Alias Systems Corp. Uses Bink Video. Copyright © 1997–2010 by RAD Game Tools, Inc. Assassin’s Creed 2 uses Havok®.
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